teeworlds_network/lib/chunk.rb

178 lines
4.2 KiB
Ruby

# frozen_string_literal: true
require_relative 'array'
require_relative 'network'
require_relative 'bytes'
##
# The NetChunk class represents one individual
# chunk of a teeworlds packet.
#
# A teeworlds packet holds multiple game and system messages
# as its payload, those are called chunks or messages.
#
# https://chillerdragon.github.io/teeworlds-protocol/07/packet_layout.html
class NetChunk
attr_reader :next, :data, :msg, :sys, :flags, :header_raw, :full_raw
@@sent_vital_chunks = 0
def initialize(data)
@next = nil
@flags = {}
@size = 0
parse_header(data[0..2])
header_size = if flags_vital
VITAL_CHUNK_HEADER_SIZE
else
NON_VITAL_CHUNK_HEADER_SIZE
end
@header_raw = data[...header_size]
chunk_end = header_size + @size
# puts "data[0]: " + str_hex(data[0])
@data = data[header_size...chunk_end]
@msg = @data[0].unpack1('C*')
@sys = @msg & 1 == 1
@msg >>= 1
@next = data[chunk_end..] if data.size > chunk_end
@full_raw = data[..chunk_end]
end
def self.reset
@@sent_vital_chunks = 0
end
def to_s
"NetChunk\n" \
" msg=#{msg} sys=#{sys}\n" \
" #{@flags}\n" \
" header: #{str_hex(header_raw)}\n" \
" data: #{str_hex(data)}"
end
def self._create_non_vital_header(data = { size: 0 })
flag_bits = '00'
unused_bits = '00'
size_bits = data[:size].to_s(2).rjust(12, '0')
header_bits =
flag_bits +
size_bits[0..5] +
unused_bits +
size_bits[6..]
header_bits.chars.groups_of(8).map do |eigth_bits|
eigth_bits.join.to_i(2)
end
end
##
# Create int array ready to be send over the network
#
# Given the flags hash (vital/resend)
# the size
# the sequence number
#
# It will create a 3 byte chunk header
# represented as an Array of 3 integers
def self.create_header(opts = { resend: false, vital: false, size: nil, seq: nil, client: nil })
raise 'Chunk.create_header :size option can not be nil' if opts[:size].nil?
return _create_non_vital_header(opts) unless opts[:vital]
# client only counts this class var
@@sent_vital_chunks += 1
seq = opts[:seq].nil? ? @@sent_vital_chunks : opts[:seq]
# server counts per client
unless opts[:client].nil?
opts[:client].vital_sent += 1
seq = opts[:client].vital_sent
end
flag_bits = '00'.dup
flag_bits[0] = opts[:resend] ? '1' : '0'
flag_bits[1] = opts[:vital] ? '1' : '0'
size_bits = opts[:size].to_s(2).rjust(12, '0')
# size_bits[0..5]
# size_bits[6..]
seq_bits = seq.to_s(2).rjust(10, '0')
# seq_bits[0..1]
# seq_bits[2..]
# The vital chunk header is 3 bytes
# containing flags, size and sequence
# in the following format
#
# f=flag
# s=size
# q=sequence
#
# ffss ssss qqss ssss qqqq qqqq
header_bits =
flag_bits +
size_bits[0..5] +
seq_bits[0..1] +
size_bits[6..] +
seq_bits[2..]
header_bits.chars.groups_of(8).map do |eigth_bits|
eigth_bits.join.to_i(2)
end
end
def parse_header(data)
# flags
flags = data[0].unpack1('B*')
flags = flags[0..1]
@flags[:resend] = flags[0] == '1'
@flags[:vital] = flags[1] == '1'
# size
size = data[0..1].unpack1('B*')
size_bytes = size.chars.groups_of(8)
# trim first 2 bits of both bytes
# Size: 2 bytes (..00 0000 ..00 0010)
size_bytes.map! { |b| b[2..].join }
@size = size_bytes.join.to_i(2)
# sequence number
# in da third byte but who needs seq?!
end
# @return [Boolean]
def flags_vital
@flags[:vital]
end
# @return [Boolean]
def flags_resend
@flags[:resend]
end
end
MAX_NUM_CHUNKS = 1024
class BigChungusTheChunkGetter
##
# given a raw payload of a teeworlds packet
# it splits it into the indivudal chunks
# also known as messages
#
# @return [Array<NetChunk>]
def self.get_chunks(data)
chunks = []
chunk = NetChunk.new(data)
chunks.push(chunk)
while chunk.next
chunk = NetChunk.new(chunk.next)
chunks.push(chunk)
next unless chunks.size > MAX_NUM_CHUNKS
# inf loop guard case
puts 'Warning: abort due to max num chunks bein reached'
break
end
chunks
end
end