teeworlds_network/lib
ChillerDragon 8fe595b0a6 Client info is actually used to display join msgs
Looked at the c++ client code and it actually does that.
The entergame message is only used in demos. Yeet on those.
2022-11-05 11:34:34 +01:00
..
array.rb Refactor to check flags and use packet class 2022-10-29 12:09:10 +02:00
bytes.rb Refactor to check flags and use packet class 2022-10-29 12:09:10 +02:00
chat_message.rb Proper chat message support 2022-11-04 16:26:24 +01:00
chunk.rb Fix reconnecting 2022-11-04 12:55:01 +01:00
game_client.rb Client info is actually used to display join msgs 2022-11-05 11:34:34 +01:00
net_base.rb Unhardcode more chunk headers 2022-11-04 10:12:23 +01:00
network.rb Unhardcode the last packet (startinfo) 2022-11-04 12:31:42 +01:00
packer.rb Proper chat message support 2022-11-04 16:26:24 +01:00
packet.rb Still timeouts but looks good in wireshark 2022-10-30 19:58:51 +01:00
player.rb Strong control over lib using Context objects 2022-11-05 10:35:40 +01:00
server_info.rb A bit of cleanup 2022-10-30 10:13:18 +01:00
string.rb Refactor to check flags and use packet class 2022-10-29 12:09:10 +02:00
teeworlds-client.rb Client info is actually used to display join msgs 2022-11-05 11:34:34 +01:00