ChillerDragon
6c005497d4
Thus closed #5 By deciding to support server as well. This is rebranding from teeworlds-client to teeworlds_network And thus also including a bunch of file renames
434 lines
11 KiB
Ruby
434 lines
11 KiB
Ruby
# frozen_string_literal: true
|
|
|
|
require 'socket'
|
|
|
|
require_relative 'string'
|
|
require_relative 'array'
|
|
require_relative 'bytes'
|
|
require_relative 'network'
|
|
require_relative 'packet'
|
|
require_relative 'chunk'
|
|
require_relative 'server_info'
|
|
require_relative 'net_base'
|
|
require_relative 'packer'
|
|
require_relative 'player'
|
|
require_relative 'game_client'
|
|
|
|
class TeeworldsClient
|
|
attr_reader :state, :hooks, :game_client
|
|
|
|
def initialize(options = {})
|
|
@verbose = options[:verbose] || false
|
|
@state = NET_CONNSTATE_OFFLINE
|
|
@ip = 'localhost'
|
|
@port = 8303
|
|
@hooks = {}
|
|
@thread_running = false
|
|
@signal_disconnect = false
|
|
@game_client = GameClient.new(self)
|
|
@start_info = {
|
|
name: 'ruby gamer',
|
|
clan: '',
|
|
country: -1,
|
|
body: 'spiky',
|
|
marking: 'duodonny',
|
|
decoration: '',
|
|
hands: 'standard',
|
|
feet: 'standard',
|
|
eyes: 'standard',
|
|
custom_color_body: 0,
|
|
custom_color_marking: 0,
|
|
custom_color_decoration: 0,
|
|
custom_color_hands: 0,
|
|
custom_color_feet: 0,
|
|
custom_color_eyes: 0,
|
|
color_body: 0,
|
|
color_marking: 0,
|
|
color_decoration: 0,
|
|
color_hands: 0,
|
|
color_feet: 0,
|
|
color_eyes: 0
|
|
}
|
|
end
|
|
|
|
def on_chat(&block)
|
|
@hooks[:chat] = block
|
|
end
|
|
|
|
def on_map_change(&block)
|
|
@hooks[:map_change] = block
|
|
end
|
|
|
|
def on_client_info(&block)
|
|
@hooks[:client_info] = block
|
|
end
|
|
|
|
def on_client_drop(&block)
|
|
@hooks[:client_drop] = block
|
|
end
|
|
|
|
def on_connected(&block)
|
|
@hooks[:connected] = block
|
|
end
|
|
|
|
def on_rcon_line(&block)
|
|
@hooks[:rcon_line] = block
|
|
end
|
|
|
|
def on_on_snapshot(&block)
|
|
@hooks[:snapshot] = block
|
|
end
|
|
|
|
def send_chat(str)
|
|
@netbase.send_packet(
|
|
NetChunk.create_vital_header({ vital: true }, 4 + str.length) +
|
|
[
|
|
pack_msg_id(NETMSGTYPE_CL_SAY),
|
|
CHAT_ALL,
|
|
64 # should use TARGET_SERVER (-1) instead of hacking 64 in here
|
|
] +
|
|
Packer.pack_str(str)
|
|
)
|
|
end
|
|
|
|
def connect(ip, port, options = {})
|
|
options[:detach] = options[:detach] || false
|
|
if options[:detach] && @thread_running
|
|
puts 'Error: connection thread already running call disconnect() first'
|
|
return
|
|
end
|
|
disconnect
|
|
@signal_disconnect = false
|
|
@ticks = 0
|
|
@game_client = GameClient.new(self)
|
|
# me trying to write cool code
|
|
@client_token = (1..4).to_a.map { |_| rand(0..255) }
|
|
@client_token = @client_token.map { |b| b.to_s(16) }.join
|
|
puts "client token #{@client_token}"
|
|
@netbase = NetBase.new
|
|
NetChunk.reset
|
|
@ip = ip
|
|
@port = port
|
|
puts "connecting to #{@ip}:#{@port} .."
|
|
@s = UDPSocket.new
|
|
@s.connect(ip, port)
|
|
puts "client port: #{@s.addr[1]}"
|
|
@netbase.connect(@s, @ip, @port)
|
|
@token = nil
|
|
send_ctrl_with_token
|
|
if options[:detach]
|
|
@thread_running = true
|
|
Thread.new do
|
|
connection_loop
|
|
end
|
|
else
|
|
connection_loop
|
|
end
|
|
end
|
|
|
|
def disconnect
|
|
puts 'disconnecting.'
|
|
@netbase&.send_packet([NET_CTRLMSG_CLOSE], 0, control: true)
|
|
@s&.close
|
|
@signal_disconnect = true
|
|
end
|
|
|
|
def set_startinfo(info)
|
|
info.each do |key, value|
|
|
unless @start_info.key?(key)
|
|
puts "Error: invalid start info key '#{key}'"
|
|
puts " valid keys: #{@start_info.keys}"
|
|
exit 1
|
|
end
|
|
@start_info[key] = value
|
|
end
|
|
end
|
|
|
|
def send_msg(data)
|
|
@netbase.send_packet(data)
|
|
end
|
|
|
|
def send_ctrl_keepalive
|
|
@netbase.send_packet([NET_CTRLMSG_KEEPALIVE], 0, control: true)
|
|
end
|
|
|
|
def send_msg_connect
|
|
msg = [NET_CTRLMSG_CONNECT] + str_bytes(@client_token) + Array.new(501, 0x00)
|
|
@netbase.send_packet(msg, 0, control: true)
|
|
end
|
|
|
|
def send_ctrl_with_token
|
|
@state = NET_CONNSTATE_TOKEN
|
|
msg = [NET_CTRLMSG_TOKEN] + str_bytes(@client_token) + Array.new(512, 0x00)
|
|
@netbase.send_packet(msg, 0, control: true)
|
|
end
|
|
|
|
def send_info
|
|
data = []
|
|
data += Packer.pack_str(GAME_NETVERSION)
|
|
data += Packer.pack_str('password')
|
|
data += Packer.pack_int(CLIENT_VERSION)
|
|
msg = NetChunk.create_vital_header({ vital: true }, data.size + 1) +
|
|
[pack_msg_id(NETMSG_INFO, system: true)] +
|
|
data
|
|
|
|
@netbase.send_packet(msg, 1)
|
|
end
|
|
|
|
def rcon_auth(name, password = nil)
|
|
if name.instance_of?(Hash)
|
|
password = name[:password]
|
|
name = name[:name]
|
|
end
|
|
if password.nil?
|
|
raise "Error: password can not be empty\n" \
|
|
" provide two strings: name, password\n" \
|
|
" or a hash with the key :password\n" \
|
|
"\n" \
|
|
" rcon_auth('', '123')\n" \
|
|
" rcon_auth(password: '123')\n"
|
|
end
|
|
data = []
|
|
if name.nil? || name == ''
|
|
data += Packer.pack_str(password)
|
|
else # ddnet auth using name, password and some int?
|
|
data += Packer.pack_str(name)
|
|
data += Packer.pack_str(password)
|
|
data += Packer.pack_int(1)
|
|
end
|
|
msg = NetChunk.create_vital_header({ vital: true }, data.size + 1) +
|
|
[pack_msg_id(NETMSG_RCON_AUTH, system: true)] +
|
|
data
|
|
@netbase.send_packet(msg, 1)
|
|
end
|
|
|
|
def rcon(command)
|
|
data = []
|
|
data += Packer.pack_str(command)
|
|
msg = NetChunk.create_vital_header({ vital: true }, data.size + 1) +
|
|
[pack_msg_id(NETMSG_RCON_CMD, system: true)] +
|
|
data
|
|
@netbase.send_packet(msg, 1)
|
|
end
|
|
|
|
def send_msg_startinfo
|
|
data = []
|
|
|
|
@start_info.each do |key, value|
|
|
if value.instance_of?(String)
|
|
data += Packer.pack_str(value)
|
|
elsif value.instance_of?(Integer)
|
|
data += Packer.pack_int(value)
|
|
else
|
|
puts "Error: invalid startinfo #{key}: #{value}"
|
|
exit 1
|
|
end
|
|
end
|
|
|
|
@netbase.send_packet(
|
|
NetChunk.create_vital_header({ vital: true }, data.size + 1) +
|
|
[pack_msg_id(NETMSGTYPE_CL_STARTINFO, system: false)] +
|
|
data
|
|
)
|
|
end
|
|
|
|
def send_msg_ready
|
|
@netbase.send_packet(
|
|
NetChunk.create_vital_header({ vital: true }, 1) +
|
|
[pack_msg_id(NETMSG_READY, system: true)]
|
|
)
|
|
end
|
|
|
|
def send_enter_game
|
|
@netbase.send_packet(
|
|
NetChunk.create_vital_header({ vital: true }, 1) +
|
|
[pack_msg_id(NETMSG_ENTERGAME, system: true)]
|
|
)
|
|
end
|
|
|
|
##
|
|
# Turns int into network byte
|
|
#
|
|
# Takes a NETMSGTYPE_CL_* integer
|
|
# and returns a byte that can be send over
|
|
# the network
|
|
def pack_msg_id(msg_id, options = { system: false })
|
|
(msg_id << 1) | (options[:system] ? 1 : 0)
|
|
end
|
|
|
|
def send_input
|
|
inp = {
|
|
direction: -1,
|
|
target_x: 10,
|
|
target_y: 10,
|
|
jump: rand(0..1),
|
|
fire: 0,
|
|
hook: 0,
|
|
player_flags: 0,
|
|
wanted_weapon: 0,
|
|
next_weapon: 0,
|
|
prev_weapon: 0
|
|
}
|
|
|
|
data = []
|
|
data += Packer.pack_int(@game_client.ack_game_tick)
|
|
data += Packer.pack_int(@game_client.pred_game_tick)
|
|
data += Packer.pack_int(40) # magic size 40
|
|
data += Packer.pack_int(inp[:direction])
|
|
data += Packer.pack_int(inp[:target_x])
|
|
data += Packer.pack_int(inp[:target_y])
|
|
data += Packer.pack_int(inp[:jump])
|
|
data += Packer.pack_int(inp[:fire])
|
|
data += Packer.pack_int(inp[:hook])
|
|
data += Packer.pack_int(inp[:player_flags])
|
|
data += Packer.pack_int(inp[:wanted_weapon])
|
|
data += Packer.pack_int(inp[:next_weapon])
|
|
data += Packer.pack_int(inp[:prev_weapon])
|
|
msg = NetChunk.create_non_vital_header(size: data.size + 1) +
|
|
[pack_msg_id(NETMSG_INPUT, system: true)] +
|
|
data
|
|
@netbase.send_packet(msg, 1)
|
|
end
|
|
|
|
def on_msg_token(data)
|
|
@token = bytes_to_str(data)
|
|
@netbase.peer_token = @token
|
|
puts "Got token #{@token}"
|
|
send_msg_connect
|
|
end
|
|
|
|
def on_msg_accept
|
|
puts 'got accept. connection online'
|
|
@state = NET_CONNSTATE_ONLINE
|
|
send_info
|
|
end
|
|
|
|
def on_msg_close
|
|
puts 'got NET_CTRLMSG_CLOSE'
|
|
end
|
|
|
|
private
|
|
|
|
# CClient::ProcessConnlessPacket
|
|
def on_ctrl_message(msg, data)
|
|
case msg
|
|
when NET_CTRLMSG_TOKEN then on_msg_token(data)
|
|
when NET_CTRLMSG_ACCEPT then on_msg_accept
|
|
when NET_CTRLMSG_CLOSE then on_msg_close
|
|
when NET_CTRLMSG_KEEPALIVE # silently ignore keepalive
|
|
else
|
|
puts "Uknown control message #{msg}"
|
|
exit(1)
|
|
end
|
|
end
|
|
|
|
def on_message(chunk)
|
|
case chunk.msg
|
|
when NETMSGTYPE_SV_READYTOENTER then @game_client.on_ready_to_enter(chunk)
|
|
when NETMSGTYPE_SV_CLIENTINFO then @game_client.on_client_info(chunk)
|
|
when NETMSGTYPE_SV_CLIENTDROP then @game_client.on_client_drop(chunk)
|
|
when NETMSGTYPE_SV_EMOTICON then @game_client.on_emoticon(chunk)
|
|
when NETMSGTYPE_SV_CHAT then @game_client.on_chat(chunk)
|
|
else
|
|
puts "todo non sys chunks. skipped msg: #{chunk.msg}" if @verbose
|
|
end
|
|
end
|
|
|
|
def process_chunk(chunk)
|
|
unless chunk.sys
|
|
on_message(chunk)
|
|
return
|
|
end
|
|
puts "proccess chunk with msg: #{chunk.msg}"
|
|
case chunk.msg
|
|
when NETMSG_MAP_CHANGE
|
|
@game_client.on_map_change(chunk)
|
|
when NETMSG_SERVERINFO
|
|
puts 'ignore server info for now'
|
|
when NETMSG_CON_READY
|
|
@game_client.on_connected
|
|
when NETMSG_NULL
|
|
# should we be in alert here?
|
|
when NETMSG_RCON_LINE
|
|
@game_client.on_rcon_line(chunk)
|
|
when NETMSG_SNAP, NETMSG_SNAPSINGLE, NETMSG_SNAPEMPTY
|
|
@game_client.on_snapshot(chunk)
|
|
else
|
|
puts "Unsupported system msg: #{chunk.msg}"
|
|
exit(1)
|
|
end
|
|
end
|
|
|
|
def process_server_packet(packet)
|
|
data = packet.payload
|
|
if data.size.zero?
|
|
puts 'Error: packet payload is empty'
|
|
puts packet.to_s
|
|
return
|
|
end
|
|
chunks = BigChungusTheChunkGetter.get_chunks(data)
|
|
chunks.each do |chunk|
|
|
if chunk.flags_vital && !chunk.flags_resend
|
|
@netbase.ack = (@netbase.ack + 1) % NET_MAX_SEQUENCE
|
|
puts "got ack: #{@netbase.ack}" if @verbose
|
|
end
|
|
process_chunk(chunk)
|
|
end
|
|
end
|
|
|
|
def tick
|
|
# puts "tick"
|
|
begin
|
|
pck = @s.recvfrom_nonblock(1400)
|
|
rescue IO::EAGAINWaitReadable
|
|
pck = nil
|
|
end
|
|
if pck.nil? && @token.nil?
|
|
@wait_for_token ||= 0
|
|
@wait_for_token += 1
|
|
if @wait_for_token > 6
|
|
@token = nil
|
|
send_ctrl_with_token
|
|
puts 'retrying connection ...'
|
|
end
|
|
end
|
|
return unless pck
|
|
|
|
data = pck.first
|
|
|
|
packet = Packet.new(data, '<')
|
|
puts packet.to_s if @verbose
|
|
|
|
# process connless packets data
|
|
if packet.flags_control
|
|
msg = data[PACKET_HEADER_SIZE].unpack1('C*')
|
|
on_ctrl_message(msg, data[(PACKET_HEADER_SIZE + 1)..])
|
|
else # process non-connless packets
|
|
process_server_packet(packet)
|
|
end
|
|
|
|
send_ctrl_keepalive if (@ticks % 8).zero?
|
|
if @game_client.ack_game_tick.positive?
|
|
now = Time.now
|
|
@@last_pred ||= now
|
|
diff = now - @@last_pred
|
|
# @Swarfey does js setInterval(20) in his lib
|
|
# not sure if it makes sense to do a diff > 0.2 here then xd
|
|
@game_client.pred_game_tick += 1 if diff > 0.2
|
|
end
|
|
|
|
@ticks += 1
|
|
send_input if (@ticks % 20).zero?
|
|
end
|
|
|
|
def connection_loop
|
|
until @signal_disconnect
|
|
tick
|
|
# TODO: proper tick speed sleep
|
|
sleep 0.001
|
|
end
|
|
@thread_running = false
|
|
@signal_disconnect = false
|
|
end
|
|
end
|