66 lines
1.6 KiB
Ruby
66 lines
1.6 KiB
Ruby
# frozen_string_literal: true
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require_relative 'map'
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require_relative 'server_info'
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require_relative 'game_info'
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class GameServer
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attr_accessor :pred_game_tick, :ack_game_tick, :map
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def initialize(server)
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@server = server
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@ack_game_tick = -1
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@pred_game_tick = 0
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@map = Map.new(
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name: 'dm1',
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crc: '98a0a4c50c', # decimal 64548818
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size: 6793,
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sha256: '491af17a510214506270904f147a4c30ae0a85b91bb854395bef8c397fc078c3'
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)
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end
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def on_info(chunk, packet)
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u = Unpacker.new(chunk.data[1..])
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net_version = u.get_string
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password = u.get_string
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client_version = u.get_int
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puts "vers=#{net_version} vers=#{client_version} pass=#{password}"
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# TODO: check version and password
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@server.send_map(packet.addr)
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end
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def on_ready(_chunk, packet)
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# vanilla server sends 3 chunks here usually
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# - motd
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# - server settings
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# - ready
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#
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# We only send ready for now
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@server.send_ready(packet.addr)
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end
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def on_startinfo(_chunk, packet)
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# vanilla server sends 3 chunks here usually
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# - vote clear options
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# - tune params
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# - ready to enter
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#
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# We only send ready to enter for now
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@server.send_ready_to_enter(packet.addr)
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end
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def on_enter_game(_chunk, packet)
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# vanilla server responds to enter game with two packets
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# first:
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# - server info
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# second:
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# - game info
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# - client info
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# - snap single
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@server.send_server_info(packet.addr, ServerInfo.new.to_a)
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@server.send_game_info(packet.addr, GameInfo.new.to_a)
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end
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end
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