teeworlds_network/lib/game_server.rb

223 lines
6.6 KiB
Ruby

# frozen_string_literal: true
require_relative 'context'
require_relative 'models/map'
require_relative 'models/chat_message'
require_relative 'messages/game_info'
require_relative 'messages/server_info'
require_relative 'messages/server_settings'
require_relative 'messages/start_info'
require_relative 'messages/cl_say'
require_relative 'messages/cl_emoticon'
require_relative 'messages/cl_info'
require_relative 'messages/cl_input'
require_relative 'messages/client_info'
class GameServer
attr_accessor :pred_game_tick, :ack_game_tick, :map
def initialize(server)
@server = server
@config = server.config
@map_path = nil
@ack_game_tick = -1
@pred_game_tick = 0
@map = Map.new(
name: 'dm1',
crc: '98a0a4c50c', # decimal 64548818
size: 6793,
sha256: '491af17a510214506270904f147a4c30ae0a85b91bb854395bef8c397fc078c3'
)
end
def load_map
puts "loading map '#{@config.sv_map}' ..."
map_path = nil
if File.exist? "data/#{@config.sv_map}.map"
map_path = "data/#{@config.sv_map}.map"
elsif File.exist? "data/maps/#{@config.sv_map}.map"
map_path = "data/maps/#{@config.sv_map}.map"
elsif File.exist? "maps/#{@config.sv_map}.map"
map_path = "maps/#{@config.sv_map}.map"
elsif File.exist? "#{Dir.home}/.teeworlds/maps/#{@config.sv_map}.map"
map_path = "#{Dir.home}/.teeworlds/maps/#{@config.sv_map}.map"
end
if map_path.nil?
puts "map not found '#{@config.sv_map}'"
# TODO: this should error when the feature is done
# exit 1
else
puts "found at #{map_path}"
@map_path = map_path
end
end
##
# call_hook
#
# @param: hook_sym [Symbol] name of the symbol to call
# @param: context [Context] context object to pass on data
# @param: optional [Any] optional 2nd parameter passed to the callback
def call_hook(hook_sym, context, optional = nil)
@server.hooks[hook_sym].each do |hook|
hook.call(context, optional)
context.verify
return nil if context.canceld?
end
context
end
def on_emoticon(chunk, packet)
msg = ClEmoticon.new(chunk.data[1..])
return if call_hook(:emote, Context.new(msg, chunk:, packet:)).nil?
@server.send_emoticon(packet.client.player.id, msg.emoticon)
end
def on_info(chunk, packet)
msg = ClInfo.new(chunk.data[1..])
return if call_hook(:info, Context.new(msg, chunk:, packet:)).nil?
# TODO: check version and password
puts "vers=#{msg.net_version} vers=#{msg.client_version} pass=#{msg.password}"
@server.send_map(packet.client)
end
def on_ready(_chunk, packet)
# vanilla server sends 3 chunks here usually
# - motd
# - server settings
# - ready
#
return if call_hook(:ready, Context.new(nil, chunk: nil, packet:)).nil?
@server.send_server_settings(packet.client, ServerSettings.new.to_a)
@server.send_ready(packet.client)
end
def on_start_info(chunk, packet)
# vanilla server sends 3 chunks here usually
# - vote clear options
# - tune params
# - ready to enter
#
# We only send ready to enter for now
info = StartInfo.new(chunk.data[1..])
return if call_hook(:start_info, Context.new(info, chunk: nil, packet:)).nil?
packet.client.player.set_start_info(info)
info_str = info.to_s
puts "got start info: #{info_str}" if @verbose
@server.send_ready_to_enter(packet.client)
end
def on_say(chunk, packet)
say = ClSay.new(chunk.data[1..])
author = packet.client.player
msg = ChatMesage.new(say.to_h.merge(client_id: author.id, author:))
context = Context.new(say, chunk:)
return if call_hook(:chat, context, msg).nil?
puts msg
end
# https://chillerdragon.github.io/teeworlds-protocol/07/game_messages.html#NETMSGTYPE_SV_CLIENTINFO
# send infos about currently connected clients to the newly joined client
# send info of the newly joined client to all currently connected clients
#
# @param client [Client] newly joined client
def send_client_infos(client)
client_info = ClientInfo.new(client_id: client.id, local: 1)
@server.send_client_info(client, client_info)
end
def on_enter_game(_chunk, packet)
# vanilla server responds to enter game with two packets
# first:
# - server info
# second:
# - game info
# - client info
# - snap single
return if call_hook(:enter_game, Context.new(nil, chunk: nil, packet:)).nil?
packet.client.in_game = true
@server.send_server_info(packet.client, ServerInfo.new.to_a)
send_client_infos(packet.client)
@server.send_game_info(packet.client, GameInfo.new.to_a)
puts "'#{packet.client.player.name}' joined the game"
end
def on_rcon_cmd(chunk, packet)
u = Unpacker.new(chunk.data[1..])
command = u.get_string
return if call_hook(:rcon_cmd, Context.new(nil, chunk:, packet:, command:)).nil?
return unless packet.client.authed?
puts "[server] ClientID=#{packet.client.player.id} rcon='#{command}'"
if command == 'shutdown'
@server.shutdown!('Server shutdown')
else
puts "[console] No such command: #{command}:"
end
end
def on_rcon_auth(chunk, packet)
u = Unpacker.new(chunk.data[1..])
password = u.get_string
return if call_hook(:rcon_auth, Context.new(nil, chunk:, packet:, password:)).nil?
# TODO: we accept any password lol
puts "[server] ClientID=#{packet.client.player.id} addr=#{packet.client.addr} authed (admin)"
packet.client.authed = true
@server.send_rcon_auth_on(packet.client)
end
def on_input(chunk, packet)
# vanilla server responds to input with 2 chunks
# - input_timing
# - snap (empty)
msg = ClInput.new(chunk.data[1..])
return if call_hook(:input, Context.new(msg, chunk:, packet:)).nil?
dir = msg.direction
puts "#{packet.client.player.id} tried to move #{dir}" unless dir.zero?
end
def on_client_drop(client, reason = nil)
reason = reason.nil? ? '' : " (#{reason})"
return if call_hook(:client_drop, Context.new(nil, client:, reason:)).nil?
puts "'#{client.player.name}' left the game#{reason}"
end
def on_shutdown
return if call_hook(:shutdown, Context.new(nil)).nil?
puts '[gameserver] disconnecting all clients ...'
@server.clients.each_value do |client|
@server.send_ctrl_close(client, @server.shutdown_reason)
end
puts '[gameserver] shutting down ...'
end
def on_tick
return if call_hook(:tick, Context.new(nil)).nil?
now = Time.now
timeout_ids = []
@server.clients.each do |id, client|
diff = now - client.last_recv_time
timeout_ids.push(id) if diff > 10
end
timeout_ids.each do |id|
@server.drop_client(@server.clients[id], 'Timeout')
end
end
end