# frozen_string_literal: true require_relative '../snap_item_base' class NetObj class PlayerInput < SnapItemBase attr_accessor :direction, :target_x, :target_y, :jump, :fire, :hook, :player_flags, :wanted_weapon, :next_weapon, :prev_weapon def initialize(hash_or_raw) @type = NETOBJTYPE_PLAYERINPUT @field_names = %i[ direction target_x target_y jump fire hook player_flags wanted_weapon next_weapon prev_weapon ] super end def self.match_type?(type) type == NETOBJTYPE_PLAYERINPUT end end end