# frozen_string_literal: true require_relative 'items/game_data' require_relative 'items/character' require_relative 'items/projectile' require_relative 'items/pickup' require_relative 'items/flag' require_relative 'items/game_data_team' require_relative 'items/game_data_flag' require_relative 'items/player_input' require_relative 'items/laser' require_relative 'items/player_info' require_relative 'items/spectator_info' require_relative 'items/client_info' require_relative 'events/sound_world' require_relative 'events/explosion' require_relative 'events/spawn' require_relative 'events/damage' require_relative 'events/death' require_relative 'events/hammer_hit' require_relative '../packer' class Snapshot attr_accessor :game_tick, :items def initialize(items) @items = items end end class DDNetSnapItem attr_accessor :notes, :name def initialize(u, _id) @name = 'ddnet_uuid' @notes = [] len = u.get_int p = u.parsed.last @notes.push([:green, p[:pos], p[:len], "len=#{len}"]) (0...len).each do |i| val = u.get_int p = u.parsed.last col = (i % 2).zero? ? :bg_pink : :bg_yellow @notes.push([col, p[:pos], p[:len], "val=#{val}"]) end end end class SnapshotUnpacker def initialize(client) @client = client end def unpack_ddnet_item(u, notes) id = u.get_int p = u.parsed.last notes.push([:cyan, p[:pos], p[:len], "id=#{id}"]) return nil if id < 0x4000 # ddnet offset uuid type DDNetSnapItem.new(u, id) end def snap_single(chunk) u = Unpacker.new(chunk.data) msg_id = u.get_int msg_id >>= 1 num_parts = 1 part = 0 game_tick = u.get_int delta_tick = u.get_int part_size = 0 crc = 0 # complete_size = 0 # data = nil # TODO: state check if msg_id == NETMSG_SNAP num_parts = u.get_int part = u.get_int end unless msg_id == NETMSG_SNAPEMPTY crc = u.get_int part_size = u.get_int end snap_name = 'SNAP_INVALID' case msg_id when NETMSG_SNAP then snap_name = 'NETMSG_SNAP' when NETMSG_SNAPSINGLE then snap_name = 'NETMSG_SNAPSINGLE' when NETMSG_SNAPEMPTY then snap_name = 'NETMSG_SNAPEMPTY' end return unless msg_id == NETMSG_SNAPSINGLE if @verbose puts ">>> snap #{snap_name} (#{msg_id})" puts " id=#{msg_id} game_tick=#{game_tick} delta_tick=#{delta_tick}" puts " num_parts=#{num_parts} part=#{part} crc=#{crc} part_size=#{part_size}" puts "\n header:" end header = [] notes = [] u.parsed.each_with_index do |parsed, index| color = (index % 2).zero? ? :green : :pink txt = "#{parsed[:type]} #{parsed[:value]}" txt += " >> 1 = #{parsed[:value] >> 1}" if header.empty? notes.push([color, parsed[:pos], parsed[:len], txt]) header += parsed[:raw] end if @verbose hexdump_lines(header.pack('C*'), 1, notes, legend: :inline).each do |hex| puts " #{hex}" end puts "\n payload:" end notes = [] data = u.get_raw # tw decompresses all bytes at once # and pads it with zeros to get the 4 byte aligned ints # we just grab one int at a time cuz yolo u = Unpacker.new(data) num_removed_items = u.get_int p = u.parsed.last notes.push([:red, p[:pos], p[:len], "removed_items=#{num_removed_items}"]) num_item_deltas = u.get_int p = u.parsed.last notes.push([:blue, p[:pos], p[:len], "num_item_deltas=#{num_item_deltas}"]) zero = u.get_int p = u.parsed.last notes.push([:cyan, p[:pos], p[:len], "_zero=#{zero}"]) (0...num_removed_items).each do |i| deleted = u.get_int notes.push([:red, p[:pos], p[:len], "del[#{i}]=#{deleted}"]) end invalid = false item_type = u.get_int id_parsed = u.parsed.last snap_items = [] while item_type obj = nil if NetObj::PlayerInput.match_type?(item_type) obj = NetObj::PlayerInput.new(u) elsif NetObj::Projectile.match_type?(item_type) obj = NetObj::Projectile.new(u) elsif NetObj::Laser.match_type?(item_type) obj = NetObj::Laser.new(u) elsif NetObj::Pickup.match_type?(item_type) obj = NetObj::Pickup.new(u) elsif NetObj::Flag.match_type?(item_type) obj = NetObj::Flag.new(u) elsif NetObj::GameData.match_type?(item_type) obj = NetObj::GameData.new(u) elsif NetObj::GameDataTeam.match_type?(item_type) obj = NetObj::GameDataTeam.new(u) elsif NetObj::GameDataFlag.match_type?(item_type) obj = NetObj::GameDataFlag.new(u) elsif NetObj::Character.match_type?(item_type) obj = NetObj::Character.new(u) elsif NetObj::PlayerInfo.match_type?(item_type) obj = NetObj::PlayerInfo.new(u) elsif NetObj::SpectatorInfo.match_type?(item_type) obj = NetObj::SpectatorInfo.new(u) elsif NetObj::ClientInfo.match_type?(item_type) obj = NetObj::ClientInfo.new(u) elsif NetEvent::Explosion.match_type?(item_type) obj = NetEvent::Explosion.new(u) elsif NetEvent::SoundWorld.match_type?(item_type) obj = NetEvent::SoundWorld.new(u) elsif NetEvent::Spawn.match_type?(item_type) obj = NetEvent::Spawn.new(u) elsif NetEvent::Damage.match_type?(item_type) obj = NetEvent::Damage.new(u) elsif NetEvent::Death.match_type?(item_type) obj = NetEvent::Death.new(u) elsif NetEvent::HammerHit.match_type?(item_type) obj = NetEvent::HammerHit.new(u) elsif @verbose puts "no match #{item_type}" end obj = unpack_ddnet_item(u, notes) if !obj && item_type.zero? if obj snap_items.push(obj) notes += obj.notes notes.push([ :green, id_parsed[:pos], id_parsed[:len], "type=#{item_type} #{obj.name}" ]) else invalid = true notes.push([ :bg_red, id_parsed[:pos], id_parsed[:len], "invalid_type=#{item_type}" ]) end item_type = u.get_int id_parsed = u.parsed.last end if @verbose hexdump_lines(data.pack('C*'), 1, notes, legend: :inline).each do |hex| puts " #{hex}" end end if invalid # make sure if we did not print the hex already # to print it now as error message unless @verbose hexdump_lines(data.pack('C*'), 1, notes, legend: :inline).each do |hex| puts " #{hex}" end end puts 'Error: got invalid snap item' @client.disconnect exit 1 end snapshot = Snapshot.new(snap_items) snapshot.game_tick = game_tick snapshot end end