# frozen_string_literal: true require 'socket' require_relative 'string' require_relative 'array' require_relative 'bytes' require_relative 'network' require_relative 'packet' require_relative 'chunk' require_relative 'net_base' require_relative 'net_addr' require_relative 'packer' require_relative 'game_server' require_relative 'message' class Client attr_accessor :id, :addr def initialize(attr = {}) @id = attr[:id] @addr = attr[:addr] end end class TeeworldsServer def initialize(options = {}) @verbose = options[:verbose] || false @ip = '127.0.0.1' @port = 8303 @game_server = GameServer.new(self) @clients = {} end def run(ip, port) @server_token = (1..4).to_a.map { |_| rand(0..255) } @server_token = @server_token.map { |b| b.to_s(16) }.join puts "server token #{@server_token}" @netbase = NetBase.new NetChunk.reset @ip = ip @port = port puts "listening on #{@ip}:#{@port} .." @s = UDPSocket.new @s.bind(@ip, @port) @netbase.bind(@s) loop do tick # TODO: proper tick speed sleep sleep 0.001 end end def on_system_chunk(chunk) puts "got system chunk: #{chunk}" end def process_chunk(chunk, packet) unless chunk.sys on_system_chunk(chunk) return end puts "proccess chunk with msg: #{chunk.msg}" case chunk.msg when NETMSG_INFO @game_server.on_info(chunk, packet) else puts "Unsupported system msg: #{chunk.msg}" exit(1) end end def on_client_packet(packet) chunks = BigChungusTheChunkGetter.get_chunks(packet.payload) chunks.each do |chunk| if chunk.flags_vital && !chunk.flags_resend @netbase.ack = (@netbase.ack + 1) % NET_MAX_SEQUENCE puts "got ack: #{@netbase.ack}" if @verbose end process_chunk(chunk, packet) end end def on_ctrl_message(packet) u = Unpacker.new(packet.payload) msg = u.get_int puts "got ctrl msg: #{msg}" case msg when NET_CTRLMSG_TOKEN then on_ctrl_token(packet) when NET_CTRLMSG_CONNECT then on_ctrl_connect(packet) when NET_CTRLMSG_KEEPALIVE then on_ctrl_keep_alive(packet) when NET_CTRLMSG_CLOSE then on_ctrl_close(packet) else puts "Uknown control message #{msg}" exit(1) end end def send_ctrl_with_token(addr, token) msg = [NET_CTRLMSG_TOKEN] + token @netbase.send_packet(msg, 0, control: true, addr:) end def send_map(addr) data = [] data += Packer.pack_str(@game_server.map.name) data += Packer.pack_int(@game_server.map.crc) data += Packer.pack_int(@game_server.map.size) data += Packer.pack_int(8) # chunk num? data += Packer.pack_int(MAP_CHUNK_SIZE) data += @game_server.map.sha256_arr # poor mans pack_raw() msg = NetChunk.create_non_vital_header(size: data.size + 1) + [pack_msg_id(NETMSG_MAP_CHANGE, system: true)] + data @netbase.send_packet(msg, 1, addr:) end def on_ctrl_token(packet) u = Unpacker.new(packet.payload[1..]) token = u.get_raw(4) # puts "got token #{token.map { |b| b.to_s(16) }.join('')}" send_ctrl_with_token(packet.addr, token) end def on_ctrl_keep_alive(packet) puts "Got keep alive from #{packet.addr}" if @verbose end def on_ctrl_close(packet) puts "Client closed the connection #{packet.addr}" end def on_ctrl_connect(packet) puts 'got connection, sending accept' id = get_next_client_id if id == -1 puts 'server full drop packet. TODO: tell the client' return end client = Client.new(id:, addr: packet.addr) @clients[id] = client @netbase.send_packet([NET_CTRLMSG_ACCEPT], 0, control: true, addr: packet.addr) end def on_packet(packet) # process connless packets data if packet.flags_control on_ctrl_message(packet) else # process non-connless packets on_client_packet(packet) end end def get_next_client_id (0..MAX_CLIENTS).each do |i| next if @clients[i] return i end -1 end def tick begin data, sender_inet_addr = @s.recvfrom_nonblock(1400) rescue IO::EAGAINWaitReadable data = nil sender_inet_addr = nil end return unless data packet = Packet.new(data, '<') packet.addr.ip = sender_inet_addr[2] # or 3 idk bot 127.0.0.1 in my local test case packet.addr.port = sender_inet_addr[1] @clients.each do |id, client| next unless packet.addr.eq(client.addr) packet.client_id = id end puts packet.to_s if @verbose on_packet(packet) end end