# frozen_string_literal: true require_relative 'models/token' ## # Turns int into network byte # # Takes a NETMSGTYPE_CL_* integer # and returns a byte that can be send over # the network def pack_msg_id(msg_id, options = { system: false }) (msg_id << 1) | (options[:system] ? 1 : 0) end ## # NetBase # # Lowest network layer logic. Sends packets via udp. # Also adding the teeworlds protocol packet header. class NetBase attr_accessor :ack attr_reader :peer_token def initialize(opts = {}) @verbose = opts[:verbose] || false @ip = nil @port = nil @s = nil @ack = 0 @peer_token = [0xFF, 0xFF, 0xFF, 0xFF].map { |b| b.to_s(16).rjust(2, '0') }.join end def bind(socket) @s = socket end def connect(socket, ip, port) @s = socket @ip = ip @port = port @ack = 0 end def set_peer_token(token) SecurityToken.validate(token) @peer_token = token end ## # Sends a packing setting the proper header for you # # @param payload [Array] The Integer list representing the data after the header # @param opts [Hash] :chunks, :client and packet header flags for more details check the class +PacketFlags+ def send_packet(payload, opts = { chunks: 1, client: nil, addr: nil }) # unsigned char flags_ack; // 6bit flags, 2bit ack # unsigned char ack; // 8bit ack # unsigned char numchunks; // 8bit chunks # unsigned char token[4]; // 32bit token # // ffffffaa # // aaaaaaaa # // NNNNNNNN # // TTTTTTTT # // TTTTTTTT # // TTTTTTTT # // TTTTTTTT if @s.nil? puts 'Error: no active socket' return end flags_bits = PacketFlags.new(opts).bits ack = @ack ip = @ip port = @port token = @peer_token unless opts[:client].nil? ack = opts[:client].ack ip = opts[:client].addr.ip port = opts[:client].addr.port token = opts[:client].token end unless opts[:addr].nil? ip = opts[:addr].ip port = opts[:addr].port end # unused flags ack num chunks # ff ffff aa aaaa aaaa NNNN NNNN header_bits = "00#{flags_bits}#{ack.to_s(2).rjust(10, '0')}#{opts[:chunks].to_s(2).rjust(8, '0')}" header = header_bits.chars.groups_of(8).map do |eight_bits| eight_bits.join.to_i(2) end header += str_bytes(token) data = (header + payload).pack('C*') client = opts[:client] if @verbose if client puts "send to #{ip}:#{port} " \ "client(id=#{client.id} " \ "token=#{client.token} " \ "name=#{client.player.name} port=#{client.addr.port})" else puts "send to #{ip}:#{port}" end end @s.send(data, 0, ip, port) puts Packet.new(data, '>') if @verbose || opts[:test] end end