ChillerDragon
940cc4269f
Fix ugly rubocop if and silent disconnect
2022-11-05 17:23:35 +01:00
ChillerDragon
ddef46991b
rubocop -a
2022-11-05 17:19:05 +01:00
ChillerDragon
db106ba70e
Add on_client_drop()
2022-11-05 11:59:36 +01:00
ChillerDragon
8fe595b0a6
Client info is actually used to display join msgs
...
Looked at the c++ client code and it actually does that.
The entergame message is only used in demos. Yeet on those.
2022-11-05 11:34:34 +01:00
ChillerDragon
771bdfe859
Holy sh*t this lib is actually usable
2022-11-05 11:07:16 +01:00
ChillerDragon
7689d2725a
Strong control over lib using Context objects
2022-11-05 10:35:40 +01:00
ChillerDragon
1d3076e34b
Break api hook_chat -> on_chat
2022-11-05 09:39:16 +01:00
ChillerDragon
0f9c9a0804
Proper chat message support
2022-11-04 16:26:24 +01:00
ChillerDragon
875132a03a
Document more samples
2022-11-04 13:22:29 +01:00
ChillerDragon
794915942c
Close connection on ctrl+c
2022-11-04 13:07:34 +01:00
ChillerDragon
effa00b001
Disconnect before connecting
2022-11-04 13:04:51 +01:00
ChillerDragon
0e42839e74
Fix reconnecting
2022-11-04 12:55:01 +01:00
ChillerDragon
2919feb529
Unhardcode more chunk headers
2022-11-04 10:12:23 +01:00
ChillerDragon
24fa105f66
Do not spawn a thread by default
...
This allows users to implement better multi threading than me.
Or if someone just wants to fire and forget a client that should just
use the provided hooks then not detaching takes away the effort
of keeping the program running.
Imo it is an easier and more fun problem to have:
"My client connects fine but my other ruby code does not run"
than
"My program just quits when I run it"
2022-11-01 15:32:47 +01:00
ChillerDragon
f7486c353f
Spawn thread for connection
2022-11-01 15:27:39 +01:00
ChillerDragon
9fc83cb327
Allow hooking in custom chat code
2022-11-01 14:25:56 +01:00