First draft of snap obj class
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@ -117,3 +117,32 @@ MAX_PLAYERS = 16
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MAP_CHUNK_SIZE = NET_MAX_PAYLOAD - NET_MAX_CHUNKHEADERSIZE - 4 # msg type
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SERVER_TICK_SPEED = 50
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# should this be moved to some snap related file?
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NETOBJ_INVALID = 0
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NETOBJTYPE_PLAYERINPUT = 1
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NETOBJTYPE_PROJECTILE = 2
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NETOBJTYPE_LASER = 3
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NETOBJTYPE_PICKUP = 4
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NETOBJTYPE_FLAG = 5
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NETOBJTYPE_GAMEDATA = 6
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NETOBJTYPE_GAMEDATATEAM = 7
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NETOBJTYPE_GAMEDATAFLAG = 8
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NETOBJTYPE_CHARACTERCORE = 9
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NETOBJTYPE_CHARACTER = 10
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NETOBJTYPE_PLAYERINFO = 11
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NETOBJTYPE_SPECTATORINFO = 12
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NETOBJTYPE_DE_CLIENTINFO = 13
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NETOBJTYPE_DE_GAMEINFO = 14
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NETOBJTYPE_DE_TUNEPARAMS = 15
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NETEVENTTYPE_COMMON = 16
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NETEVENTTYPE_EXPLOSION = 17
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NETEVENTTYPE_SPAWN = 18
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NETEVENTTYPE_HAMMERHIT = 19
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NETEVENTTYPE_DEATH = 20
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NETEVENTTYPE_SOUNDWORLD = 21
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NETEVENTTYPE_DAMAGE = 22
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NETOBJTYPE_PLAYERINFORACE = 23
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NETOBJTYPE_GAMEDATARACE = 24
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NUM_NETOBJTYPE = 25
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58
lib/snap_items/game_data.rb
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58
lib/snap_items/game_data.rb
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@ -0,0 +1,58 @@
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# frozen_string_literal: true
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require_relative '../packer'
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class NetObj
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class GameData
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attr_accessor :game_start_tick, :game_state_flags, :game_state_end_tick
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def initialize(hash_or_raw)
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if hash_or_raw.instance_of?(Hash)
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init_hash(hash_or_raw)
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else
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init_raw(hash_or_raw)
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end
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@fields = instance_variables.map { |f| f.to_s[1..] }
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@size = @fields.count
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end
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def match_type?(type)
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type == NETOBJTYPE_GAMEDATA
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end
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def init_raw(data)
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u = Unpacker.new(data)
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@game_start_tick = u.get_int
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@game_state_flags = u.get_int
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@game_state_end_tick = u.get_int
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end
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def init_hash(attr)
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@game_start_tick = attr[:game_start_tick] || 0
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@game_state_flags = attr[:game_state_flags] || 0
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@game_state_end_tick = attr[:game_state_end_tick] || 0
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end
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def to_h
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{
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game_start_tick: @game_start_tick,
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game_state_flags: @game_state_flags,
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game_state_end_tick: @game_state_end_tick
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}
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end
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# basically to_network
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# int array the server sends to the client
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def to_a
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Packer.pack_int(@game_start_tick) +
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Packer.pack_int(@game_state_flags) +
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Packer.pack_int(@game_state_end_tick)
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end
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def to_s
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to_h
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end
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end
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end
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p NetObj::GameData.new([])
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