Document on_snapshot

This commit is contained in:
ChillerDragon 2023-09-17 12:59:38 +02:00
parent c185d1a6b2
commit 32c3eb4919
3 changed files with 22 additions and 4 deletions

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@ -0,0 +1,7 @@
# Snapshot
### @game_tick [Integer]
### @items [Array#SnapItem]
SnapItem can be any of the [event classes](../../../lib/snapshot/events/)
or any of the [item classes](../../../lib/snapshot/items/).

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@ -143,16 +143,26 @@ client.connect('localhost', 8303, detach: false)
### <a name="on_snapshot"></a> #on_snapshot(&block) ### <a name="on_snapshot"></a> #on_snapshot(&block)
**Parameter: block [Block |[context](../classes/Context.md)|]** **Parameter: block [Block |[context](../classes/Context.md), [Snapshot](../classes/Snapshot.md)|]**
TODO: generated documentation context.message is nil but the block takes a second argument of type [Snapshot](../classes/Snapshot.md)
By default when a snapshot is received the `GameClient::ack_game_tick` and `GameClient::pred_game_tick`
variables are updated. Those are crucial for a healthy connection to the server. So only call `context.cancel`
if you know what you are doing
**Example:** **Example:**
```ruby ```ruby
client = TeeworldsClient.new client = TeeworldsClient.new
client.on_snapshot do |context| client.on_snapshot do |_, snapshot|
# TODO: generated documentation snapshot.items.each do |item|
next unless item.instance_of?(NetObj::Character)
p item.to_h
# => {:id=>0, :tick=>372118, :x=>1584, :y=>369, :vel_x=>0, :vel_y=>0, :angle=>0, :direction=>0, :jumped=>0, :hooked_player=>-1, :hook_state=>0, :hook_tick=>0, :hook_x=>1584, :hook_y=>369, :hook_dx=>0, :hook_dy=>0, :health=>0, :armor=>0, :ammo_count=>0, :weapon=>1, :emote=>0, :attack_tick=>0, :triggered_events=>0}
end
end end
client.connect('localhost', 8303, detach: false) client.connect('localhost', 8303, detach: false)

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@ -24,6 +24,7 @@ class Snapshot
attr_accessor :game_tick, :items attr_accessor :game_tick, :items
def initialize(items) def initialize(items)
@game_tick = 0
@items = items @items = items
end end
end end