Manually fix netbase
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2b4f7335f3
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@ -1,3 +1,10 @@
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# frozen_string_literal: true
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##
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# NetBase
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#
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# Lowest network layer logic. Sends packets via udp.
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# Also adding the teeworlds protocol packet header.
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class NetBase
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attr_accessor :client_token, :server_token, :ack
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@ -20,6 +27,7 @@ class NetBase
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# Sends a packing setting the proper header for you
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#
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# @param payload [Array] The Integer list representing the data after the header
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# @param num_chunks [Integer] Amount of NetChunks in the payload
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# @param flags [Hash] Packet header flags for more details check the class +PacketFlags+
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def send_packet(payload, num_chunks = 1, flags = {})
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# unsigned char flags_ack; // 6bit flags, 2bit ack
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@ -34,11 +42,9 @@ class NetBase
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# // TTTTTTTT
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# // TTTTTTTT
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flags_bits = PacketFlags.new(flags).bits
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header_bits =
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'00' + # unused flags? # ff
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flags_bits + # ffff
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@ack.to_s(2).rjust(10, '0') + # aa aaaa aaaa
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num_chunks.to_s(2).rjust(8, '0') # NNNN NNNN
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# unused flags ack num chunks
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# ff ffff aa aaaa aaaa NNNN NNNN
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header_bits = "00#{flags_bits}#{@ack.to_s(2).rjust(10, '0')}#{num_chunks.to_s(2).rjust(8, '0')}"
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header = header_bits.chars.groups_of(8).map do |eight_bits|
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eight_bits.join('').to_i(2)
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@ -48,9 +54,6 @@ class NetBase
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data = (header + payload).pack('C*')
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@s.send(data, 0, @ip, @port)
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if @verbose || flags[:test]
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p = Packet.new(data, '>')
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puts p.to_s
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end
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puts Packet.new(data, '>').to_s if @verbose || flags[:test]
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end
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end
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