teeworlds_network/docs/v0.0.1/classes/TeeworldsClient.md

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# TeeworldsClient
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### <a name="on_snapshot"></a> #on_snapshot(&block)
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**Parameter: block [Block |[context](../classes/Context.md)|]**
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TODO: generated documentation
**Example:**
```ruby
client = TeeworldsClient.new
client.on_snapshot do |context|
# TODO: generated documentation
end
client.connect('localhost', 8303, detach: true)
```
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### <a name="on_rcon_line"></a> #on_rcon_line(&block)
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**Parameter: block [Block |[context](../classes/Context.md)|]**
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TODO: generated documentation
**Example:**
```ruby
client = TeeworldsClient.new
client.on_rcon_line do |context|
# TODO: generated documentation
end
client.connect('localhost', 8303, detach: true)
```
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### <a name="on_disconnect"></a> #on_disconnect(&block)
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**Parameter: block [Block |[context](../classes/Context.md)|]**
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TODO: generated documentation
**Example:**
```ruby
client = TeeworldsClient.new
client.on_disconnect do |context|
# TODO: generated documentation
end
client.connect('localhost', 8303, detach: true)
```
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### <a name="on_connected"></a> #on_connected(&block)
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**Parameter: block [Block |[context](../classes/Context.md)|]**
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TODO: generated documentation
**Example:**
```ruby
client = TeeworldsClient.new
client.on_connected do |context|
# TODO: generated documentation
end
client.connect('localhost', 8303, detach: true)
```
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### <a name="on_client_info"></a> #on_client_info(&block)
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**Parameter: block [Block |[context](../classes/Context.md)|]**
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TODO: generated documentation
**Example:**
```ruby
client = TeeworldsClient.new
client.on_client_info do |context|
# TODO: generated documentation
end
client.connect('localhost', 8303, detach: true)
```
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### <a name="on_chat"></a> #on_chat(&block)
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**Parameter: block [Block |[ChatMessage](../classes/ChatMessage.md)|]**
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Takes a block that will be called when the client receives a chat message.
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The block takes one parameter of type [ChatMessage](../classes/ChatMessage.md).
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**Example:**
```ruby
client = TeeworldsClient.new
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client.on_chat do |msg|
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puts "[chat] #{msg}"
end
client.connect('localhost', 8303, detach: true)
```
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### <a name="on_map_change"></a> #on_map_change(&block)
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**Parameter: block [Block |[context](../classes/Context.md)|]**
Takes a block that will be called when the client receives a map change packet.
**Example:**
```ruby
client = TeeworldsClient.new
client.on_map_change do |context|
puts "Got new map!"
# skip default behavior
# in this case do not send the ready packet
context.cancle
end
client.connect('localhost', 8303, detach: true)
```
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### <a name="on_client_drop"></a> #on_client_drop(&block)
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**Parameter: block [Block |[context](../classes/Context.md)|]**
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Takes a block that will be called when the client receives a client drop packet.
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Context.data:
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```ruby
[
player: player_object,
chunk: raw_packet_data,
client_id: 0,
reason: '',
silent: false
]
```
**Example:**
```ruby
client.on_client_drop do |ctx|
unless ctx.data[:silent]
reason = ctx.data[:reason] ? " (#{ctx.data[:reason]})" : ''
puts "'#{ctx.data[:player].name}' left the game#{reason}"
end
end
```
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### <a name="connect"></a> #connect(ip, port, options)
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**Parameter: ip [String]**
**Parameter: port [Integer]**
**Parameter: options [Hash] (default: {detach: false})**
Connect to given server. The option ``:detach`` decides wether the connection should run in a background thread or not.
By default no thread will be spawned. And the ``connect()`` method blocks your main thread. Meaning no line below that will be run as long as the connection is up.
If you decide to provide the option ``detach: true`` it will spawn a thread and run the connection in there. Meaning it will jump to the next line after ``connect()`` is called. So it is your responsibility to keep the program running.
If the connection happens in the last line of your program it will just quit. So you have to keep it up using a loop for example.
**Example:**
```ruby
client = TeeworldsClient.new(verbose: true)
# this will spawn a background thread
client.connect('localhost', 8303, detach: true)
# this line will be run directly after the connection
# this line will be running as long as the connection is up
client.connect('localhost', 8303, detach: false)
# this line will only be run if the connection broke
```
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### <a name="send_chat"></a> #send_chat(str)
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**Parameter: str [String]**
Send a chat message. Takes the chat message as String.
**Example:**
```ruby
client = TeeworldsClient.new(verbose: true)
client.connect('localhost', 8303, detach: true)
client.send_chat('hello world!')
```