teeworlds_network/lib/teeworlds-client.rb

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#!/usr/bin/env ruby
require 'socket'
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require_relative 'string'
require_relative 'array'
require_relative 'bytes'
require_relative 'network'
require_relative 'packet'
require_relative 'chunk'
require_relative 'server_info'
require_relative 'net_base'
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class TwClient
attr_reader :state
def initialize(options = {})
@verbose = options[:verbose] || false
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@state = NET_CONNSTATE_OFFLINE
@ip = 'localhost'
@port = 8303
@packet_flags = {}
@hooks = {}
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@thread_running = false
@signal_disconnect = false
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end
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def hook_chat(&block)
@hooks[:chat] = block
end
def connect(ip, port, options = {})
options[:detach] = options[:detach] || false
if options[:detach]
if @thread_running
puts "Error: connection thread already running call disconnect() first"
return
end
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end
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@ticks = 0
@client_token = MY_TOKEN.map { |b| b.to_s(16) }.join('')
puts "client token #{@client_token}"
@netbase = NetBase.new
@netbase.client_token = @client_token
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@ip = ip
@port = port
puts "connecting to #{@ip}:#{@port} .."
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@s = UDPSocket.new
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@s.connect(ip, port)
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puts "client port: #{@s.addr[1]}"
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@netbase.connect(@s, @ip, @port)
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@token = nil
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send_ctrl_with_token
if options[:detach]
@thread_running = true
Thread.new do
connection_loop
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end
else
connection_loop
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end
end
def disconnect
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@signal_disconnect = true
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@s.close
end
private
def connection_loop
until @signal_disconnect
tick
# todo: proper tick speed sleep
sleep 0.001
end
@thread_running = false
@signal_disconnect = false
end
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def send_msg(data)
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@netbase.send_packet(data)
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end
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def send_ctrl_keepalive()
@netbase.send_packet([NET_CTRLMSG_KEEPALIVE], 0, control: true)
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end
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def send_msg_connect()
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msg = [NET_CTRLMSG_CONNECT] + str_bytes(@client_token) + Array.new(501, 0x00)
@netbase.send_packet(msg, 0, control: true)
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end
def send_ctrl_with_token()
@state = NET_CONNSTATE_TOKEN
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msg = [NET_CTRLMSG_TOKEN] + str_bytes(@client_token) + Array.new(512, 0x00)
@netbase.send_packet(msg, 0, control: true)
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end
def send_info()
send_msg(MSG_INFO)
end
def send_msg_startinfo()
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# todo: build startinfo chunk here
# create unused chunk just to bump
# the sequence number ._.
NetChunk.create_vital_header({vital: true}, 1)
@netbase.send_packet(MSG_STARTINFO)
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end
def send_msg_ready()
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@netbase.send_packet(
NetChunk.create_vital_header({vital: true}, 1) +
[pack_msg_id(NETMSG_READY, system: true)])
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end
def send_enter_game()
@netbase.send_packet(
NetChunk.create_vital_header({vital: true}, 1) +
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[pack_msg_id(NETMSG_ENTERGAME, system: true)])
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end
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##
# Turns int into network byte
#
# Takes a NETMSGTYPE_CL_* integer
# and returns a byte that can be send over
# the network
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def pack_msg_id(msg_id, options = {system: false})
(msg_id << 1) | (options[:system] ? 1 : 0)
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end
def send_chat(str)
@netbase.send_packet(
NetChunk.create_vital_header({vital: true}, 4 + str.length) +
[
pack_msg_id(NETMSGTYPE_CL_SAY),
CHAT_ALL,
64 # should use TARGET_SERVER (-1) instead of hacking 64 in here
] +
str.chars.map(&:ord) + [0x00])
end
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def send_input
header = [0x10, 0x0A, 01] + str_bytes(@token)
random_compressed_input = [
0x4D, 0xE9, 0x48, 0x13, 0xD0, 0x0B, 0x6B, 0xFC, 0xB7, 0x2B, 0x6E, 0x00, 0xBA
]
# this wont work we need to ack the ticks
# and then compress it
# CMsgPacker Msg(NETMSG_INPUT, true);
# Msg.AddInt(m_AckGameTick);
# Msg.AddInt(m_PredTick);
# Msg.AddInt(Size);
msg = header + random_compressed_input
@s.send(msg.pack('C*'), 0, @ip, @port)
end
def on_msg_token(data)
@token = bytes_to_str(data)
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@netbase.server_token = @token
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puts "Got token #{@token}"
send_msg_connect()
end
def on_msg_accept
puts "got accept. connection online"
@state = NET_CONNSTATE_ONLINE
send_info
end
def on_msg_close
puts "got NET_CTRLMSG_CLOSE"
end
def get_strings(data)
strings = []
str = ""
data.chars.each do |b|
# use a bunch of control characters as delimiters
# https://en.wikipedia.org/wiki/Control_character
if (0x00..0x0F).to_a.include?(b.unpack('C*').first)
strings.push(str) unless str.length.zero?
str = ""
next
end
str += b
end
strings
end
def on_msg_map_change(data)
mapname = get_strings(data).first
puts "map: #{mapname}"
send_msg_ready()
end
def on_motd(data)
puts "motd: #{get_strings(data)}"
end
def on_playerinfo(data)
puts "playerinfo: #{get_strings(data).join(', ')}"
end
# CClient::ProcessConnlessPacket
def on_ctrl_message(msg, data)
case msg
when NET_CTRLMSG_TOKEN then on_msg_token(data)
when NET_CTRLMSG_ACCEPT then on_msg_accept
when NET_CTRLMSG_CLOSE then on_msg_close
when NET_CTRLMSG_KEEPALIVE then # silently ignore keepalive
else
puts "Uknown control message #{msg}"
exit(1)
end
end
def on_player_join(chunk)
puts "Got playerinfo flags: #{chunk.flags}"
end
def on_emoticon(chunk)
# puts "Got emoticon flags: #{chunk.flags}"
end
def on_chat(chunk)
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# 06 01 00 40 41 00
# msg mode cl_id trgt A nullbyte?
# all -1
mode = chunk.data[1]
client_id = chunk.data[2]
target = chunk.data[3]
msg = chunk.data[4..]
if @hooks[:chat]
@hooks[:chat].call(msg)
end
end
def on_message(chunk)
case chunk.msg
when NETMSGTYPE_SV_READYTOENTER then send_enter_game
when NETMSGTYPE_SV_CLIENTINFO then on_player_join(chunk)
when NETMSGTYPE_SV_EMOTICON then on_emoticon(chunk)
when NETMSGTYPE_SV_CHAT then on_chat(chunk)
else
if @verbose
puts "todo non sys chunks. skipped msg: #{chunk.msg}"
end
end
end
def process_chunk(chunk)
if !chunk.sys
on_message(chunk)
return
end
puts "proccess chunk with msg: #{chunk.msg}"
case chunk.msg
when NETMSG_MAP_CHANGE
send_msg_ready
when NETMSG_SERVERINFO
puts "ignore server info for now"
when NETMSG_CON_READY
send_msg_startinfo
when NETMSG_NULL
# should we be in alert here?
else
puts "Unsupported system msg: #{chunk.msg}"
exit(1)
end
end
def process_server_packet(packet)
data = packet.payload
if data.size.zero?
puts "Error: packet payload is empty"
puts packet.to_s
return
end
chunks = BigChungusTheChunkGetter.get_chunks(data)
chunks.each do |chunk|
if chunk.flags_vital && !chunk.flags_resend
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@netbase.ack = (@netbase.ack + 1) % NET_MAX_SEQUENCE
if @verbose
puts "got ack: #{@netbase.ack}"
end
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end
process_chunk(chunk)
end
end
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def tick
# puts "tick"
begin
pck = @s.recvfrom_nonblock(1400)
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rescue IO::EAGAINWaitReadable
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pck = nil
end
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if pck.nil? && @token.nil?
@wait_for_token = @wait_for_token || 0
@wait_for_token += 1
if @wait_for_token > 6
@token = nil
send_ctrl_with_token
puts "retrying connection ..."
end
end
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return unless pck
data = pck.first
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packet = Packet.new(data, '<')
if @verbose
puts packet.to_s
end
# process connless packets data
if packet.flags_control
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msg = data[PACKET_HEADER_SIZE].unpack("C*").first
on_ctrl_message(msg, data[(PACKET_HEADER_SIZE + 1)..])
else # process non-connless packets
process_server_packet(packet)
end
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@ticks += 1
if @ticks % 8 == 0
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send_ctrl_keepalive
end
if @ticks % 20 == 0
send_chat("hello world")
end
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end
end
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