teeworlds_network/lib/snapshot/unpacker.rb

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# frozen_string_literal: true
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require_relative 'items/game_data'
require_relative 'items/character'
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require_relative 'items/projectile'
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require_relative 'items/pickup'
require_relative 'items/flag'
require_relative 'items/game_data_team'
require_relative 'items/game_data_flag'
require_relative 'items/player_input'
require_relative 'items/laser'
require_relative 'items/player_info'
require_relative 'items/spectator_info'
require_relative 'items/client_info'
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require_relative 'events/sound_world'
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require_relative 'events/explosion'
require_relative 'events/spawn'
require_relative 'events/damage'
require_relative 'events/death'
require_relative 'events/hammer_hit'
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require_relative '../packer'
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require_relative 'snapshot'
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class DDNetSnapItem
attr_accessor :notes, :name
@@registered_types = []
# TODO: rename to register uuid?!
def initialize(u, id)
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@name = 'ddnet_uuid'
@notes = []
len = u.get_int
p = u.parsed.last
@notes.push([:green, p[:pos], p[:len], "len=#{len}"])
(0...len).each do |i|
val = u.get_int
p = u.parsed.last
col = (i % 2).zero? ? :bg_pink : :bg_yellow
@notes.push([col, p[:pos], p[:len], "val=#{val}"])
end
@@registered_types.push(id)
end
# parses registered ddnet items
def self.parse(u, _item_type)
id = u.get_int
p = u.parsed.last
notes = []
notes.push([:cyan, p[:pos], p[:len], "id=#{id}"])
len = u.get_int
p = u.parsed.last
notes.push([:green, p[:pos], p[:len], "len=#{len}"])
(0...len).each do |i|
val = u.get_int
p = u.parsed.last
col = (i % 2).zero? ? :bg_pink : :bg_yellow
notes.push([col, p[:pos], p[:len], "val=#{val}"])
end
notes
end
def self.valid_type?(type)
@@registered_types.include?(type)
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end
end
class SnapshotUnpacker
def initialize(client)
@client = client
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# @type verbose [Boolean]
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@verbose = client.verbose_snap
end
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def unpack_ddnet_item(u, notes)
id = u.get_int
p = u.parsed.last
notes.push([:cyan, p[:pos], p[:len], "id=#{id}"])
return nil if id < 0x4000 # ddnet offset uuid type
DDNetSnapItem.new(u, id)
end
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##
# Given a NetChunk this method
# dissects the snapshot header
# and its payload (snap items)
#
# @return [Snapshot]
def snap_single(chunk)
u = Unpacker.new(chunk.data)
msg_id = u.get_int
msg_id >>= 1
num_parts = 1
part = 0
game_tick = u.get_int
delta_tick = u.get_int
part_size = 0
crc = 0
# complete_size = 0
# data = nil
# TODO: state check
if msg_id == NETMSG_SNAP
num_parts = u.get_int
part = u.get_int
end
unless msg_id == NETMSG_SNAPEMPTY
crc = u.get_int
part_size = u.get_int
end
snap_name = 'SNAP_INVALID'
case msg_id
when NETMSG_SNAP then snap_name = 'NETMSG_SNAP'
when NETMSG_SNAPSINGLE then snap_name = 'NETMSG_SNAPSINGLE'
when NETMSG_SNAPEMPTY then snap_name = 'NETMSG_SNAPEMPTY'
end
return unless msg_id == NETMSG_SNAPSINGLE
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if @verbose
puts ">>> snap #{snap_name} (#{msg_id})"
puts " id=#{msg_id} game_tick=#{game_tick} delta_tick=#{delta_tick}"
puts " num_parts=#{num_parts} part=#{part} crc=#{crc} part_size=#{part_size}"
puts "\n header:"
end
header = []
notes = []
u.parsed.each_with_index do |parsed, index|
color = (index % 2).zero? ? :green : :pink
txt = "#{parsed[:type]} #{parsed[:value]}"
txt += " >> 1 = #{parsed[:value] >> 1}" if header.empty?
notes.push([color, parsed[:pos], parsed[:len], txt])
header += parsed[:raw]
end
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if @verbose
hexdump_lines(header.pack('C*'), 1, notes, legend: :inline).each do |hex|
puts " #{hex}"
end
puts "\n payload:"
end
notes = []
data = u.get_raw
# tw decompresses all bytes at once
# and pads it with zeros to get the 4 byte aligned ints
# we just grab one int at a time cuz yolo
u = Unpacker.new(data)
num_removed_items = u.get_int
p = u.parsed.last
notes.push([:red, p[:pos], p[:len], "removed_items=#{num_removed_items}"])
num_item_deltas = u.get_int
p = u.parsed.last
notes.push([:blue, p[:pos], p[:len], "num_item_deltas=#{num_item_deltas}"])
zero = u.get_int
p = u.parsed.last
notes.push([:cyan, p[:pos], p[:len], "_zero=#{zero}"])
(0...num_removed_items).each do |i|
deleted = u.get_int
notes.push([:red, p[:pos], p[:len], "del[#{i}]=#{deleted}"])
end
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invalid = false
item_type = u.get_int
id_parsed = u.parsed.last
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# @type snap_items [Array<SnapItemBase>]
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snap_items = []
while item_type
obj = nil
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if NetObj::PlayerInput.match_type?(item_type)
obj = NetObj::PlayerInput.new(u)
elsif NetObj::Projectile.match_type?(item_type)
obj = NetObj::Projectile.new(u)
elsif NetObj::Laser.match_type?(item_type)
obj = NetObj::Laser.new(u)
elsif NetObj::Pickup.match_type?(item_type)
obj = NetObj::Pickup.new(u)
elsif NetObj::Flag.match_type?(item_type)
obj = NetObj::Flag.new(u)
elsif NetObj::GameData.match_type?(item_type)
obj = NetObj::GameData.new(u)
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elsif NetObj::GameDataTeam.match_type?(item_type)
obj = NetObj::GameDataTeam.new(u)
elsif NetObj::GameDataFlag.match_type?(item_type)
obj = NetObj::GameDataFlag.new(u)
elsif NetObj::Character.match_type?(item_type)
obj = NetObj::Character.new(u)
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elsif NetObj::PlayerInfo.match_type?(item_type)
obj = NetObj::PlayerInfo.new(u)
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elsif NetObj::SpectatorInfo.match_type?(item_type)
obj = NetObj::SpectatorInfo.new(u)
elsif NetObj::ClientInfo.match_type?(item_type)
obj = NetObj::ClientInfo.new(u)
elsif NetEvent::Explosion.match_type?(item_type)
obj = NetEvent::Explosion.new(u)
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elsif NetEvent::SoundWorld.match_type?(item_type)
obj = NetEvent::SoundWorld.new(u)
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elsif NetEvent::Spawn.match_type?(item_type)
obj = NetEvent::Spawn.new(u)
elsif NetEvent::Damage.match_type?(item_type)
obj = NetEvent::Damage.new(u)
elsif NetEvent::Death.match_type?(item_type)
obj = NetEvent::Death.new(u)
elsif NetEvent::HammerHit.match_type?(item_type)
obj = NetEvent::HammerHit.new(u)
elsif @verbose
puts "no match #{item_type}"
exit(1)
end
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obj = unpack_ddnet_item(u, notes) if !obj && item_type.zero?
if obj
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snap_items.push(obj)
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notes += obj.notes
notes.push([
:green,
id_parsed[:pos],
id_parsed[:len],
"type=#{item_type} #{obj.name}"
])
elsif DDNetSnapItem.valid_type?(item_type)
notes.push([
:green,
id_parsed[:pos],
id_parsed[:len],
"type=#{item_type} ddnet_ex_reg"
])
notes += DDNetSnapItem.parse(u, item_type)
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elsif item_type < 50 # TODO: i made up this magic number xd
# figure out what a sane
# limit for the type is
# something that is a bit
# future proof
# and also strict enough
# to alert when something
# goes wrong
# item with non pre-agreed size
# first int of the payload is the size of the payload
id = u.get_int
p = u.parsed.last
notes.push([:cyan, p[:pos], p[:len], "id=#{id}"])
len = u.get_int
p = u.parsed.last
notes.push([:green, p[:pos], p[:len], "len=#{len}"])
(0...len).each do |i|
val = u.get_int
p = u.parsed.last
col = (i % 2).zero? ? :bg_pink : :bg_yellow
notes.push([col, p[:pos], p[:len], "val=#{val}"])
end
else
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invalid = true
notes.push([
:bg_red,
id_parsed[:pos],
id_parsed[:len],
"invalid_type=#{item_type}"
])
end
item_type = u.get_int
id_parsed = u.parsed.last
end
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if @verbose
hexdump_lines(data.pack('C*'), 1, notes, legend: :inline).each do |hex|
puts " #{hex}"
end
end
if invalid
# make sure if we did not print the hex already
# to print it now as error message
unless @verbose
hexdump_lines(data.pack('C*'), 1, notes, legend: :inline).each do |hex|
puts " #{hex}"
end
end
puts 'Error: got invalid snap item'
@client.disconnect
exit 1
end
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snapshot = Snapshot.new(snap_items)
snapshot.game_tick = game_tick
snapshot
end
end